an unlimited amount of active breakpoints without decreasing
the simulation speed. Many different breakpoint types
are available which can be set and removed in the
following Univers windows: Application-, Disassembly-,
Memory-, Register- and Variable- window. Univers
includes a centralized overview of all breakpoints, this is
extremely convenient in a multi core project.
large C-'structs' and large 'arrays' are fully
supported. Breakpoints can be enabled and disabled (in
any window) to
keep the location of the breakpoint.
execution breakpoint is hit in a multi core system, the
simulation stops before the instruction is executed.
Instructions on other cores which should have started at
the same moment in time are also not yet executed. This
is independent on which core the breakpoint is set. It
results in real multi core debugging, where each
processor immediately stops, which is often not the case
during target debugging.